![]() For example if Warner Brothers commissions me to create a 3D verison of Bugs Bunny, I can't just get it close enough. Such an iconic character needs a *perfect* match in 3D. Or at least match it as close as possible. ![]() ![]() I tried my hand at Cinema 4d and 3ds Max but it never. ![]() Sometimes we need to perfectly match 2D art to 3D. I was always intimidated by 3D, and would go to any stretch to achieve a 3D look using 2D softwares. It's all part of developing visually interpretive skills. In those courses you'll see me deal with inconsistencies in the art, namely by just getting it close enough. Here's a couple courses where I use that approach: In this case I will set up a camera in a similar position as the art, set the render resolution to match the art, then set the art as the background of the camera. Sometimes you only have a 3/4 view piece of concept art (common for characters). However the situation can be different depending on the project. Very much like the shark sculpt in this course. The goal being to get it close, not perfect most of the time. Most often I will sculpt "by eye" more than using modeling sheets. Can be use to make traditional 2D animation, cut-out animation, motion graphics. Over time you will get more comfortable though. Learning 3D allows you to really branch out in terms of what art you can create. Unfortunately this is a more uncomfortable approach than ortho-centric modeling. IN the end it's always going to be viewed this way (never, or at least very rarely in orthographic). Therefore I highly recommend leaning more on perspective view over orthographic. So whenever we lean too heavily on orthos, the "perspective" view (how our human eyes see) the model / sculpture tends to look off. While it would be convenient to sculpt in only ortho views, unfortunately "orthographic" is not how our human eyes see. As you say, chances are very low that symmetry will be perfect in 3/4 view art. In a practical sense, 3/4 views are always going to be less precise than orthographic views (front, side, top). 2d to 3d tools only work with linear segments, and compute approximation of bezier curves segments at input time. Hi valbuenajotace! First off, I sincerely appreciate your kind feedback □
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